Science · Physics ★★☆ Medium UNIT 1 OF 0

Motion and Kinematics — Free Physics Review Games.

This unit covers speed and velocity, acceleration, motion graphs and projectile motion — essential concepts for Physics. Use our interactive study games to test your understanding, or review questions in traditional format below.

📋 60 questions ⏱ ~25 min
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All 60 questions below, each with the worked answer and a written explanation. Click any question to expand it.

Q1. What is speed?
A Distance divided by time
B Time divided by distance
C Mass times acceleration
D Force divided by area

Speed is the rate at which an object covers distance, calculated as distance divided by time.

Q2. What is the difference between speed and velocity?
A They are identical
B Velocity includes direction; speed does not
C Speed includes direction
D Velocity is always faster

Speed is a scalar (magnitude only), while velocity is a vector that includes both magnitude and direction.

Q3. What is acceleration?
A Constant speed
B The rate of change of velocity over time
C Distance traveled
D Force applied

Acceleration is the rate at which velocity changes with time, measured in m/s^2.

Q4. What does a horizontal line on a position-time graph indicate?
A Constant velocity
B Acceleration
C The object is stationary
D The object is speeding up

A horizontal line on a position-time graph means position is not changing, so the object is at rest.

Q5. What is the SI unit of velocity?
A m/s^2
B m/s
C kg
D N

The SI unit of velocity is meters per second (m/s).

Q6. An object accelerates from 0 to 20 m/s in 4 seconds. What is its acceleration?
A 4 m/s^2
B 5 m/s^2
C 10 m/s^2
D 80 m/s^2

Acceleration = change in velocity / time = (20 - 0) / 4 = 5 m/s^2.

Q7. What does the slope of a velocity-time graph represent?
A Speed
B Distance
C Acceleration
D Position

The slope of a velocity-time graph gives the acceleration of the object.

Q8. What is the acceleration due to gravity near Earth's surface?
A 5 m/s^2
B 9.8 m/s^2
C 15 m/s^2
D 20 m/s^2

The acceleration due to gravity near Earth's surface is approximately 9.8 m/s^2 downward.

Q9. In projectile motion, what is the acceleration in the horizontal direction (ignoring air resistance)?
A 9.8 m/s^2
B 0 m/s^2
C Depends on mass
D Equal to initial speed

In projectile motion without air resistance, horizontal acceleration is zero; only gravity acts vertically.

Q10. Which kinematic equation relates displacement, initial velocity, time, and acceleration?
A v = v0 + at
B d = v0*t + 1/2*a*t^2
C v^2 = v0^2 + 2ad
D F = ma

The equation d = v0*t + 1/2*a*t^2 relates displacement to initial velocity, acceleration, and time.

Q11. A ball is thrown straight up at 30 m/s. How long does it take to reach its highest point?
A About 1.5 s
B About 3.06 s
C About 6.12 s
D About 10 s

At the top, v = 0. Using v = v0 - gt: 0 = 30 - 9.8t, so t = 30/9.8 = 3.06 s.

Q12. Two objects are dropped from the same height. One is twice as heavy. Which hits the ground first (ignoring air resistance)?
A The heavier one
B The lighter one
C They hit at the same time
D Depends on shape

In the absence of air resistance, all objects fall at the same rate regardless of mass, as shown by Galileo.

Q13. A car travels 100 m in the first 5 s and 200 m in the next 5 s. Is the car accelerating?
A No, constant speed
B Yes, because it covers more distance in the same time interval
C Cannot determine
D Only if mass changes

The car covers a greater distance in the second interval (200 m vs 100 m), indicating increasing speed and therefore acceleration.

Q14. A projectile is launched at 45 degrees. What angle maximizes range on flat ground (no air resistance)?
A 30 degrees
B 45 degrees
C 60 degrees
D 90 degrees

A launch angle of 45 degrees maximizes the range of a projectile on level ground in the absence of air resistance.

Q15. What is the displacement of an object that travels 5 m east and then 3 m west?
A 8 m east
B 8 m west
C 2 m east
D 2 m west

Displacement is a vector; 5 m east minus 3 m west = 2 m east (net displacement).

Q16. What is the SI unit of acceleration?
A \(m/s^2\)
B \(m/s\)
C \(m\)
D \(s\)

Acceleration is the rate of change of velocity, so its unit is velocity per time, \(m/s\) divided by \(s\), giving \(m/s^2\). The unit "\(m/s\)" is wrong because that is the unit for velocity, not its rate of change. Always check that units for derived quantities come from dividing the units of the quantities in their definition.

Q17. What does a straight diagonal line on a position-time graph indicate?
A Constant velocity
B Constant acceleration
C The object is at rest
D The object is accelerating from rest

A straight line on a position-time graph has a constant slope, and since slope equals velocity, the object moves at constant velocity. "Constant acceleration" is incorrect because constant acceleration produces a curved, parabolic position-time graph, not a straight line. Remember that the slope of a position-time graph always represents velocity, whether the line is straight or curved.

Q18. What is the best definition of instantaneous velocity?
A The velocity of an object at a specific moment in time
B The total distance traveled divided by total time
C The average speed over an entire trip
D The change in position over a very long time interval

Instantaneous velocity is defined as the velocity at one specific instant, mathematically the derivative of position with respect to time evaluated at that moment. "The total distance traveled divided by total time" describes average speed, not an instantaneous quantity. Distinguishing instantaneous quantities from average quantities is essential for correctly reading graphs and solving kinematics problems.

Q19. In projectile motion (ignoring air resistance), what does the horizontal velocity-time graph look like?
A A horizontal straight line
B A line with a downward slope
C A curve that increases over time
D A parabola

Since there is no horizontal acceleration in projectile motion, horizontal velocity stays constant, producing a horizontal straight line on a velocity-time graph. "A line with a downward slope" is incorrect because that describes the vertical velocity, which decreases due to gravity. Remember that horizontal and vertical motions in projectile motion are independent, with only vertical velocity affected by gravitational acceleration.

Q20. What physical quantity is represented by the area under a velocity-time graph?
A Displacement
B Acceleration
C Speed
D Force

The area under a velocity-time graph equals the integral of velocity over time, which gives displacement. "Acceleration" is incorrect because acceleration is represented by the slope of the velocity-time graph, not the area beneath it. Knowing which graphical feature (slope vs. area) corresponds to which quantity is key for interpreting motion graphs.

Q21. What is the acceleration of an object moving at a constant velocity?
A Zero
B Positive and increasing
C Equal to the velocity
D Negative

Acceleration measures the rate of change of velocity, and if velocity is unchanging, there is no change to measure, so acceleration is zero. "Negative" is wrong because a negative acceleration would mean the velocity is decreasing, which contradicts the constant velocity described. A constant velocity always corresponds to zero net force and zero acceleration according to Newton's first law.

Q22. Is speed a scalar quantity or a vector quantity?
A Scalar
B Vector
C Neither scalar nor vector
D Both scalar and vector depending on direction

Speed only describes magnitude, how fast something moves, without any reference to direction, which makes it a scalar quantity. "Vector" is incorrect because vectors require both magnitude and direction, and speed has no directional component, unlike velocity. Distinguishing scalar quantities like speed and distance from vector quantities like velocity and displacement is fundamental throughout kinematics.

Q23. What is displacement?
A The straight-line distance and direction from an object's initial to final position
B The total path length traveled by an object
C The rate of change of velocity
D The speed of an object at a single instant

Displacement is a vector quantity defined as the straight-line change in position from start to finish, including direction. "The total path length traveled by an object" describes distance, which is a scalar that can differ from displacement if the path is not straight. Remember that displacement can be smaller than distance traveled, or even zero, if the object returns to its starting point.

Q24. For a projectile launched horizontally from a height, what is its initial vertical velocity?
A Zero
B Equal to the horizontal launch velocity
C Equal to \(9.8\ m/s\)
D Negative and increasing immediately

A horizontally launched projectile has no initial upward or downward motion, so its initial vertical velocity component is zero. "Equal to \(9.8\ m/s\)" is incorrect because \(9.8\ m/s^2\) describes the acceleration due to gravity, not an initial velocity value. In projectile problems, always split the initial velocity into horizontal and vertical components before analyzing each independently.

Q25. What does a curved (non-linear) line on a position-time graph indicate about an object's motion?
A The object is accelerating
B The object is at rest
C The object has constant velocity
D The object has zero net force acting on it

A curved position-time graph means the slope, which represents velocity, is continuously changing, and a changing velocity is the definition of acceleration. "The object has constant velocity" is wrong because constant velocity produces a straight line, not a curve, on a position-time graph. Curvature on a position-time graph is a direct visual signal that acceleration is present.

Q26. What is average velocity?
A Total displacement divided by total time
B Total distance divided by total time
C Instantaneous velocity at the midpoint of a trip
D The highest velocity reached during a trip

Average velocity is calculated as the total displacement, a vector, divided by the total time elapsed for the trip. "Total distance divided by total time" instead defines average speed, which uses distance rather than displacement. Because displacement accounts for direction, average velocity can be zero even if an object traveled a long distance, such as in a round trip.

Q27. For an object falling freely near Earth's surface, in what direction does its acceleration point?
A Downward, toward the center of Earth
B Upward, away from Earth
C In the direction of the object's velocity only
D There is no acceleration during free fall

Gravitational acceleration near Earth's surface always points downward, toward the planet's center, regardless of the object's velocity direction. "There is no acceleration during free fall" is incorrect because free fall is defined by the constant downward acceleration of \(9.8\ m/s^2\) due to gravity. This downward acceleration applies to falling objects even when they are momentarily moving upward, such as a ball thrown into the air.

Q28. What is the 'range' of a projectile?
A The horizontal distance it travels before landing
B The maximum height it reaches
C The total time it stays in the air
D The vertical distance it falls

Range refers specifically to the horizontal distance covered by a projectile from its launch point to where it lands. "The maximum height it reaches" describes a different quantity, the peak vertical displacement, not the horizontal range. Range depends on both the launch angle and initial speed, and it is maximized at a launch angle of 45 degrees for equal launch and landing heights.

Q29. A car accelerates uniformly from \(5\ m/s\) to \(25\ m/s\) in \(10\ s\). What is its acceleration?
A \(2\ m/s^2\)
B \(5\ m/s^2\)
C \(0.5\ m/s^2\)
D \(20\ m/s^2\)

Acceleration equals change in velocity divided by time, so \(a = \frac{25 - 5}{10} = 2\ m/s^2\). The choice "\(20\ m/s^2\)" mistakenly uses only the numerator, the velocity change, without dividing by the time interval. Always confirm units cancel correctly and remember acceleration requires dividing by elapsed time, not just subtracting velocities.

Q30. An object has a positive velocity and a negative acceleration. What is happening to the object's motion?
A It is slowing down while still moving in the positive direction
B It is speeding up in the positive direction
C It is moving in the negative direction and speeding up
D It has stopped moving

When acceleration is opposite in sign to velocity, it acts against the direction of motion, causing the object to decelerate while still moving forward. "It is speeding up in the positive direction" is wrong because speeding up requires acceleration and velocity to share the same sign, not opposite signs. A key exam skill is recognizing that the sign relationship between velocity and acceleration determines whether an object speeds up or slows down.

Q31. A velocity-time graph shows velocity increasing linearly from \(0\) to \(12\ m/s\) over \(6\ s\). What is the object's displacement during this time?
A \(36\ m\)
B \(72\ m\)
C \(12\ m\)
D \(6\ m\)

The displacement equals the area under the velocity-time graph, which for this triangular region is \(\frac{1}{2} \times 6\ s \times 12\ m/s = 36\ m\). The choice "\(72\ m\)" incorrectly omits the factor of \(\frac{1}{2}\) needed for a triangular area rather than a rectangular one. When velocity changes linearly, always use the triangle area formula rather than simply multiplying velocity by time.

Q32. A ball is thrown horizontally at \(20\ m/s\) from a cliff \(45\ m\) high. How long does it take to hit the ground? (Use \(g = 9.8\ m/s^2\))
A About \(3.0\ s\)
B About \(2.0\ s\)
C About \(4.6\ s\)
D About \(1.5\ s\)

Since horizontal and vertical motions are independent, the fall time depends only on the height, found using \(h = \frac{1}{2}gt^2\), giving \(t = \sqrt{\frac{2(45)}{9.8}} \approx 3.0\ s\). The horizontal speed of "\(20\ m/s\)" does not affect the fall time because there is no vertical component to that initial velocity. A common exam strategy is to solve the vertical motion equation independently of any horizontal velocity when finding time of flight.

Q33. An object starts from rest and accelerates at \(2\ m/s^2\) for \(6\ s\). How far does it travel?
A \(36\ m\)
B \(12\ m\)
C \(72\ m\)
D \(24\ m\)

Using \(d = \frac{1}{2}at^2\) with \(a = 2\ m/s^2\) and \(t = 6\ s\) gives \(d = \frac{1}{2}(2)(36) = 36\ m\). The choice "\(12\ m\)" incorrectly uses \(d = at\) instead of the correct quadratic kinematic equation for constant acceleration starting from rest. Whenever an object starts from rest, remember displacement grows with the square of time, not linearly.

Q34. A position-time graph is a parabola opening upward. What does this indicate about the object's velocity?
A The velocity is continuously increasing
B The velocity is constant
C The velocity is continuously decreasing
D The velocity is zero throughout

Because the slope of a parabola opening upward becomes steeper over time, and slope represents velocity, the velocity must be continuously increasing. "The velocity is constant" is incorrect since a constant velocity corresponds to a straight line, not a curved parabola, on a position-time graph. This pattern reflects positive constant acceleration, where velocity grows steadily as time passes.

Q35. A car decelerates uniformly from \(30\ m/s\) to \(10\ m/s\) over \(4\ s\). What is its acceleration?
A \(-5\ m/s^2\)
B \(5\ m/s^2\)
C \(-10\ m/s^2\)
D \(-20\ m/s^2\)

Acceleration is \(\frac{\Delta v}{\Delta t} = \frac{10 - 30}{4} = -5\ m/s^2\), with the negative sign indicating deceleration opposite to the direction of motion. The choice "\(5\ m/s^2\)" has the correct magnitude but omits the necessary negative sign that shows the car is slowing down. Always keep track of signs in kinematics, since a missing negative sign can turn a deceleration into an acceleration in your answer.

Q36. A train travels \(300\ km\) in \(2.5\) hours. What is its average speed?
A \(120\ km/h\)
B \(750\ km/h\)
C \(100\ km/h\)
D \(12\ km/h\)

Average speed is total distance divided by total time, so \(\frac{300\ km}{2.5\ h} = 120\ km/h\). The choice "\(750\ km/h\)" comes from multiplying instead of dividing the given values, an inverted operation. Always double check that you are dividing distance by time, not the reverse, when computing average speed.

Q37. Under what condition does the magnitude of an object's average velocity equal its average speed?
A When the object moves in a straight line without changing direction
B When the object moves at constant speed only
C When the object returns to its starting point
D This is always true regardless of path

If motion is along a straight line without reversing direction, distance traveled equals the magnitude of displacement, making average speed equal the magnitude of average velocity. "When the object returns to its starting point" is actually the opposite case, where displacement becomes zero while distance traveled remains positive, making the two very different. A useful check is to ask whether the path ever curves or doubles back, since any deviation from a straight, one-directional path makes speed and velocity magnitudes diverge.

Q38. A projectile is launched with an initial vertical velocity component \(v_{y0}\). Which expression correctly gives the maximum height it reaches (ignoring air resistance)?
A \(h = \frac{v_{y0}^2}{2g}\)
B \(h = \frac{v_{y0}}{g}\)
C \(h = v_{y0}^2 g\)
D \(h = \frac{2v_{y0}}{g}\)

Maximum height is found by setting final vertical velocity to zero in \(v_y^2 = v_{y0}^2 - 2gh\), which rearranges to \(h = \frac{v_{y0}^2}{2g}\). The choice "\(h = \frac{v_{y0}}{g}\)" actually gives the time to reach maximum height, not the height itself, confusing two related but distinct quantities. Keeping track of which kinematic equation isolates which variable is essential for correctly solving projectile motion problems.

Q39. A boat moves east at \(4\ m/s\) relative to water, and the water flows north at \(3\ m/s\) relative to the ground. What is the boat's speed relative to the ground?
A \(5\ m/s\)
B \(7\ m/s\)
C \(1\ m/s\)
D \(12\ m/s\)

Since the two velocities are perpendicular, they combine using the Pythagorean theorem, giving \(\sqrt{4^2 + 3^2} = \sqrt{25} = 5\ m/s\). The choice "\(7\ m/s\)" incorrectly adds the magnitudes directly, which only works when vectors point in the same direction, not perpendicular directions. Perpendicular velocity components must always be combined using vector addition rather than simple arithmetic addition.

Q40. Which feature of a velocity-time graph indicates that an object has constant, non-zero acceleration?
A A straight line with a non-zero slope
B A horizontal straight line
C A curved, non-linear line
D A vertical line

A straight line with a constant, non-zero slope on a velocity-time graph means velocity changes at a steady rate, which is the definition of constant acceleration. "A horizontal straight line" is incorrect because a horizontal line has zero slope, indicating zero acceleration, not a constant non-zero value. Recognizing that slope on a velocity-time graph equals acceleration helps quickly interpret motion graphs on exams.

Q41. An object starts at rest and undergoes constant positive acceleration. What shape does its position-time graph have?
A An upward-curving parabola
B A straight diagonal line
C A horizontal line
D A downward-curving parabola

Because position depends on time squared under constant acceleration (\(x = \frac{1}{2}at^2\)), the graph curves upward increasingly steeply, forming an upward-opening parabola. "A straight diagonal line" is incorrect because that shape only occurs when velocity, not acceleration, is constant. Recognizing the algebraic relationship \(x \propto t^2\) helps predict the parabolic shape whenever acceleration is constant and nonzero.

Q42. At the peak of its trajectory, what is a projectile's velocity (assuming it was launched at an angle, not straight up)?
A Equal to its horizontal velocity component only
B Zero
C Equal to its initial launch speed
D Equal to its vertical velocity component only

At maximum height the vertical velocity component momentarily equals zero, but the horizontal component remains unchanged throughout the flight, so the total velocity equals the horizontal component alone. "Zero" is incorrect because that would only be true for a projectile launched straight upward with no horizontal component. This is a classic point of confusion, so remember that only the vertical velocity, not the total velocity, is zero at the peak of an angled trajectory.

Q43. How does air resistance typically affect the motion of a falling object compared to motion in a vacuum?
A It reduces the object's acceleration, causing it to fall more slowly
B It increases the object's acceleration beyond \(g\)
C It has no effect on falling motion
D It reverses the direction of the object's velocity

Air resistance creates a drag force opposing motion, which reduces the net downward force and therefore the object's acceleration compared to the idealized value of \(g\) in a vacuum. "It increases the object's acceleration beyond \(g\)" is incorrect because drag force always opposes motion and thus can only decrease, not increase, the net acceleration. Real-world falling objects eventually reach terminal velocity, where drag force balances gravity and acceleration becomes zero.

Q44. A velocity-time graph shows a straight line with a constant negative slope, while the velocity values remain positive throughout. What does this describe?
A The object is moving forward but decelerating
B The object is moving backward and speeding up
C The object is at rest
D The object is moving forward and speeding up

A negative slope means acceleration is negative, and since the velocity stays positive, the object continues moving forward but its speed is decreasing over time. "The object is moving backward and speeding up" is incorrect because the velocity values are stated to remain positive, meaning the object never reverses direction. Always check both the sign of velocity and the sign of the slope together to correctly describe whether an object is speeding up or slowing down.

Q45. What is \(90\ km/h\) expressed in \(m/s\)?
A \(25\ m/s\)
B \(32.4\ m/s\)
C \(15\ m/s\)
D \(90\ m/s\)

Converting requires multiplying by \(\frac{1000\ m}{1\ km}\) and dividing by \(\frac{3600\ s}{1\ h}\), so \(90 \times \frac{1000}{3600} = 25\ m/s\). The choice "\(32.4\ m/s\)" results from multiplying instead of dividing by \(3.6\), an inverted conversion factor. Remembering that dividing by \(3.6\) converts \(km/h\) to \(m/s\) is a useful shortcut for kinematics problems.

Q46. An object moves at a constant velocity of \(8\ m/s\) for \(12\ s\). What is its displacement?
A \(96\ m\)
B \(1.5\ m\)
C \(20\ m\)
D \(4\ m\)

With zero acceleration, displacement is simply velocity multiplied by time, giving \(8\ m/s \times 12\ s = 96\ m\). The choice "\(1.5\ m\)" incorrectly divides velocity by time instead of multiplying, reversing the correct operation. For constant velocity motion, always use \(d = vt\) rather than any equation involving acceleration.

Q47. On a velocity-time graph, Line A has a steeper slope than Line B. What can be concluded about the two objects?
A Object A has a greater acceleration than Object B
B Object A has a greater velocity than Object B at all times
C Object A is moving faster than Object B at all times
D Object A has a smaller acceleration than Object B

Slope on a velocity-time graph represents acceleration, so a steeper slope directly indicates a greater magnitude of acceleration for Object A. "Object A is moving faster than Object B at all times" is incorrect because slope reveals the rate of change of velocity, not the actual velocity values at any given moment. Steepness of a velocity-time graph should always be interpreted as acceleration, never confused with the object's actual speed.

Q48. A car decelerates uniformly and comes to a stop after traveling \(50\ m\) in \(5\ s\). What was its initial velocity?
A \(20\ m/s\)
B \(10\ m/s\)
C \(25\ m/s\)
D \(5\ m/s\)

For uniform deceleration to rest, displacement equals average velocity times time, and average velocity is \(\frac{v_0 + 0}{2}\), so \(50 = \frac{v_0}{2} \times 5\), giving \(v_0 = 20\ m/s\). The choice "\(10\ m/s\)" mistakenly treats the final velocity as if it equaled the average velocity rather than solving the full averaging equation. When an object decelerates to rest, using the average velocity form of the displacement equation is often faster than solving for acceleration first.

Q49. A ball is launched horizontally at \(15\ m/s\) from a height of \(20\ m\). What is its horizontal range when it lands? (Use \(g = 9.8\ m/s^2\))
A About \(30.3\ m\)
B About \(20\ m\)
C About \(15\ m\)
D About \(45.9\ m\)

First find fall time from \(h = \frac{1}{2}gt^2\), giving \(t = \sqrt{\frac{2(20)}{9.8}} \approx 2.02\ s\), then multiply by horizontal velocity to get range \(\approx 15 \times 2.02 \approx 30.3\ m\). The choice "\(20\ m\)" incorrectly reuses the height value instead of computing the actual horizontal distance traveled during the fall. Solving projectile range problems always requires two steps: finding time of flight vertically, then applying it to the constant horizontal velocity.

Q50. Two cars start \(300\ km\) apart and move toward each other, one at \(60\ km/h\) and the other at \(40\ km/h\). How long until they meet?
A \(3\ h\)
B \(5\ h\)
C \(7.5\ h\)
D \(2\ h\)

Since the cars close the distance together, their combined closing speed is \(60 + 40 = 100\ km/h\), so time to meet is \(\frac{300}{100} = 3\ h\). The choice "\(5\ h\)" incorrectly uses only the slower car's speed of \(40\ km/h\) rather than the combined closing speed of both cars. When objects move toward each other, always add their speeds to find the rate at which the gap between them closes.

Q51. A stone is dropped into a well, and the splash sound is heard \(2.5\ s\) later. If sound travel time is negligible in this simplified version, approximately how deep is the well? (Use \(g = 9.8\ m/s^2\))
A About \(30.6\ m\)
B About \(24.5\ m\)
C About \(12.25\ m\)
D About \(61.25\ m\)

Using \(h = \frac{1}{2}gt^2\) with \(t = 2.5\ s\), the depth is \(h = \frac{1}{2}(9.8)(6.25) \approx 30.6\ m\). The choice "\(24.5\ m\)" incorrectly uses \(t = 2\ s\) instead of the given \(2.5\ s\), showing the importance of using the exact time value provided. Free-fall depth problems require squaring the full time before multiplying by half of \(g\), since the relationship between depth and time is quadratic, not linear.

Q52. The position of an object is given by \(x(t) = 3t^2 - 4t + 2\) (in meters, with \(t\) in seconds). What is its velocity at \(t = 2\ s\)?
A \(8\ m/s\)
B \(6\ m/s\)
C \(10\ m/s\)
D \(4\ m/s\)

Velocity is the derivative of position, \(v(t) = \frac{dx}{dt} = 6t - 4\), and evaluating at \(t = 2\) gives \(v = 6(2) - 4 = 8\ m/s\). The choice "\(6\ m/s\)" comes from only using the coefficient of the \(t^2\) term without completing the differentiation and substitution correctly. Taking the derivative of a position function with respect to time is the general method for finding instantaneous velocity from any polynomial motion equation.

Q53. An object's velocity is given by \(v(t) = 4t^2 - 2t\) (in \(m/s\), with \(t\) in seconds). What is its acceleration at \(t = 3\ s\)?
A \(22\ m/s^2\)
B \(10\ m/s^2\)
C \(34\ m/s^2\)
D \(8\ m/s^2\)

Acceleration is the derivative of velocity, \(a(t) = \frac{dv}{dt} = 8t - 2\), so at \(t = 3\), \(a = 8(3) - 2 = 22\ m/s^2\). The choice "\(34\ m/s^2\)" incorrectly substitutes \(t = 3\) directly into \(v(t)\) instead of first differentiating to obtain the acceleration function. Whenever velocity is given as a nonlinear function of time, acceleration must be found by differentiating, not by simply evaluating the velocity expression.

Q54. A projectile is launched from ground level at \(20\ m/s\) at an angle of \(30\) degrees above the horizontal, and it lands on a platform \(5\ m\) above the launch point. Which equation correctly sets up finding the time of flight? (Use \(g = 9.8\ m/s^2\))
A \(5 = (20\sin30^\circ)t - \frac{1}{2}(9.8)t^2\)
B \(5 = (20\cos30^\circ)t\)
C \(5 = \frac{1}{2}(9.8)t^2\)
D \(5 = 20t - 9.8t^2\)

The correct setup uses only the vertical velocity component, \(20\sin30^\circ\), in the standard vertical displacement equation \(y = v_{y0}t - \frac{1}{2}gt^2\), since the landing height differs from the launch height by \(5\ m\). The choice "\(5 = (20\cos30^\circ)t\)" incorrectly uses the horizontal velocity component and a horizontal-only equation, which cannot describe vertical displacement. Setting the correct target displacement equal to the full vertical kinematic equation, including both velocity and acceleration terms, is essential when launch and landing heights differ.

Q55. A car accelerates from rest at \(3\ m/s^2\) for \(4\ s\), then immediately decelerates at \(2\ m/s^2\) until it stops. What is the car's total displacement?
A \(60\ m\)
B \(24\ m\)
C \(36\ m\)
D \(48\ m\)

During acceleration the car reaches \(v = 3 \times 4 = 12\ m/s\) and covers \(d_1 = \frac{1}{2}(3)(4^2) = 24\ m\), then during deceleration it takes \(t_2 = \frac{12}{2} = 6\ s\) to stop, covering \(d_2 = \frac{0^2 - 12^2}{2(-2)} = 36\ m\), giving a total of \(24 + 36 = 60\ m\). The choice "\(24\ m\)" only accounts for the acceleration phase and neglects the additional distance covered while decelerating to a stop. Multi-phase motion problems require breaking the trip into separate segments, solving each with the correct kinematic equations, and then summing the results.

Q56. A swimmer swims directly across a river at \(2\ m/s\) relative to the water, while the river flows at \(1.5\ m/s\). If the river is \(80\ m\) wide, how long does it take the swimmer to cross?
A \(40\ s\)
B \(53.3\ s\)
C \(32\ s\)
D \(26.7\ s\)

Since the swimmer's velocity relative to the water is directed straight across, only that perpendicular component, \(2\ m/s\), determines the crossing time, giving \(t = \frac{80}{2} = 40\ s\). The choice "\(53.3\ s\)" incorrectly divides the width by a combined speed that mixes in the current, which actually only pushes the swimmer downstream and does not affect crossing time. In river-crossing problems, the perpendicular and parallel velocity components must be treated independently, with only the perpendicular component determining time to cross.

Q57. Two objects start from rest and travel the same displacement \(d\). Object A accelerates at \(2a\) while Object B accelerates at \(a\). How do their final velocities compare?
A Object A's final velocity is \(\sqrt{2}\) times Object B's
B Object A's final velocity is twice Object B's
C Object A's final velocity is four times Object B's
D Their final velocities are equal

Using \(v^2 = 2ad\) for each object, \(v_A = \sqrt{2(2a)d} = \sqrt{2}\sqrt{2ad}\) and \(v_B = \sqrt{2ad}\), so the ratio \(v_A/v_B = \sqrt{2}\). The choice "Object A's final velocity is twice Object B's" incorrectly assumes a linear relationship between acceleration and final velocity rather than the actual square-root relationship that arises from the kinematic equation. When comparing final velocities for equal displacements, remember that velocity scales with the square root of acceleration, not directly with acceleration itself.

Q58. A ball is thrown straight up and returns to the thrower's hand after a total time of \(6\ s\). Approximately how high did it rise? (Use \(g = 9.8\ m/s^2\))
A About \(44.1\ m\)
B About \(29.4\ m\)
C About \(58.8\ m\)
D About \(88.2\ m\)

By symmetry, the ball takes half the total time, \(3\ s\), to reach maximum height, so using \(h = \frac{1}{2}gt^2\) gives \(h = \frac{1}{2}(9.8)(3^2) \approx 44.1\ m\). The choice "\(29.4\ m\)" incorrectly skips halving the total flight time before applying the fall-distance equation. For symmetric vertical throws, always divide the total time in half before finding maximum height.

Q59. A projectile is launched at \(30\) degrees above the horizontal, and another identical projectile is launched at \(60\) degrees, both with the same initial speed on level ground. How do their ranges compare?
A Their ranges are equal
B The \(60\)-degree projectile has a greater range
C The \(30\)-degree projectile has a greater range
D The ranges cannot be compared without knowing the speed

Range depends on \(\sin(2\theta)\), and since \(\sin(60^\circ) = \sin(120^\circ)\), the two complementary angles relative to \(45\) degrees produce identical ranges on level ground. The choice "The \(60\)-degree projectile has a greater range" incorrectly assumes higher launch angles always increase range, ignoring the symmetric nature of the range formula around \(45\) degrees. Any two launch angles that sum to \(90\) degrees will produce equal ranges on level ground, a useful pattern for quickly comparing projectile trajectories.

Q60. A car and a motorcycle start from rest at the same location and accelerate uniformly, the car at \(2\ m/s^2\) and the motorcycle at \(4.5\ m/s^2\). How much sooner does the motorcycle reach a displacement of \(81\ m\) compared to the car?
A About \(3\ s\)
B About \(2\ s\)
C About \(4.5\ s\)
D About \(6\ s\)

Using \(d = \frac{1}{2}at^2\), the car takes $t_{car} = \sqrt{\frac{2(81)}{2}} = 9\ s$ and the motorcycle takes $t_{moto} = \sqrt{\frac{2(81)}{4.5}} = 6\ s$, so the motorcycle arrives \(9 - 6 = 3\ s\) sooner. The choice "\(4.5\ s\)" mistakenly uses the acceleration value itself as if it were the time difference, rather than solving the quadratic time equation for each vehicle separately. Comparing times for two differently accelerating objects covering the same displacement requires solving each motion equation independently before subtracting the results.

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Focus on understanding.

Focus on understanding core concepts before memorizing details. Use the game modes to test yourself repeatedly — spaced repetition is proven to boost long-term retention.

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Quick summary

This unit covers speed and velocity, acceleration, motion graphs and projectile motion — essential concepts for Physics. Use our interactive study games to test your understanding, or review questions in traditional format below.

Key concepts
  • Speed and velocity
  • Acceleration
  • Motion graphs
  • Projectile motion
What you need to know

Key Concepts Breakdown

1 Speed and Velocity

Speed is a scalar quantity representing how fast an object moves, while velocity is a vector that includes both speed and direction. Students must be able to calculate average speed and average velocity using distance/displacement over time. The distinction between scalar and vector is frequently tested.

Key Points

  • Speed = total distance ÷ total time (scalar, always positive)
  • Velocity = displacement ÷ time (vector, can be negative)
  • Displacement is the straight-line change in position, not total path length
  • An object can have constant speed but changing velocity (e.g., circular motion)
Example

A car travels 60 km east in 1 hour, then 60 km west in 1 hour. Find its average speed and average velocity.

Explanation

Total distance = 120 km, total time = 2 hours, so average speed = 60 km/h. However, total displacement = 0 km (the car returned to its start), so average velocity = 0 km/h. This is a classic exam trap — speed and velocity give different answers when the path doubles back.

2 Acceleration

Acceleration is the rate of change of velocity over time and is a vector quantity. Students must be able to calculate acceleration and recognize that deceleration is simply negative acceleration (acceleration opposing the direction of motion). An object can accelerate even without changing speed if its direction changes.

Key Points

  • Acceleration = (final velocity − initial velocity) ÷ time, a = Δv/t
  • Units are m/s² (meters per second squared)
  • Negative acceleration means slowing down only if it opposes the direction of motion
  • Constant acceleration allows use of kinematic equations: v = v₀ + at, d = v₀t + ½at²
Example

A ball starts from rest and reaches 20 m/s in 4 seconds. What is its acceleration?

Explanation

Using a = Δv/t: a = (20 − 0) / 4 = 5 m/s². Since the ball started from rest, v₀ = 0, which simplifies the calculation. You could also find displacement using d = v₀t + ½at² = 0 + ½(5)(4²) = 40 m.

3 Motion Graphs

Students must be able to interpret and sketch position-time (d-t) and velocity-time (v-t) graphs. The slope of a d-t graph gives velocity; the slope of a v-t graph gives acceleration; and the area under a v-t graph gives displacement. These relationships are the most common motion graph questions on exams.

Key Points

  • Slope of position-time graph = velocity (flat line = at rest, steep line = fast)
  • Slope of velocity-time graph = acceleration (flat line = constant velocity)
  • Area under velocity-time graph = displacement (count rectangle/triangle areas)
  • A curved d-t graph means changing velocity (acceleration present)
Example

A v-t graph shows a straight line from v = 0 at t = 0 to v = 10 m/s at t = 5 s. Find the acceleration and the displacement.

Explanation

Acceleration = slope = (10 − 0) / (5 − 0) = 2 m/s². Displacement = area under the line, which forms a triangle: ½ × base × height = ½ × 5 × 10 = 25 m. Both values come directly from reading the graph geometrically — no separate formula needed.

4 Projectile Motion

Projectile motion involves an object moving under gravity alone after launch, with horizontal and vertical motion treated as completely independent. Horizontally, velocity is constant (no acceleration); vertically, the object accelerates downward at g = 9.8 m/s² (often rounded to 10 m/s²). Students must be able to separate components and solve for time, range, and peak height.

Key Points

  • Horizontal: x = v_x × t (constant velocity, no acceleration)
  • Vertical: use kinematic equations with a = −9.8 m/s² (downward)
  • At maximum height, vertical velocity = 0
  • Time in the air is determined by the vertical component only
Example

A ball is launched horizontally at 15 m/s from a cliff 45 m high. How long does it take to hit the ground, and how far from the base of the cliff does it land?

Explanation

Use vertical freefall to find time: 45 = ½(10)t², so t² = 9, t = 3 s. Then use horizontal motion: x = v_x × t = 15 × 3 = 45 m. The key step is using the vertical equation to find time first, then plugging that time into the horizontal equation.

FAQ

Questions, answered.

What is Motion and Kinematics?

Motion and Kinematics is Unit 1 of Physics, covering speed and velocity, acceleration, motion graphs and projectile motion.

How to study for Physics Unit 1?

Start with the Quick Summary above, review the Key Concepts, then test yourself with our interactive study games. Aim for 80%+ accuracy before moving on.

How many questions are in this unit?

This unit has 60 review questions, each with a written explanation, playable across 5 different game modes or readable in plain-text mode.